Mingming Fan
Latest
- "Watch, Smell, Ask, Touch": Practices, Challenges, and Technological Support in Ability Assessment of Older Adults from Practitioners Perspectives in China
- ACKnowledge: A Computational Framework for Human Compatible Affordance-based Interaction Planning in Real-world Contexts
- Chorus of the Past: Toward Designing a Multi-agent Conversational Reminiscence System with Digital Artifacts for Older Adults
- Designing LLM-Powered Multimodal Instructions to Support Rich Hands-on Skills Remote Learning: A Case Study with Massage Instructors and Learners
- Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement
- InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality
- JournalAIde: Empowering Older Adults in Digital Journal Writing
- RemoteChess: Enhancing Older Adults’ Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
- Toward Enabling Natural Conversation with Older Adults via the Design of LLM-Powered Voice Agents that Support Interruptions and Backchannels
- Toward Personalizable AI Node Graph Creative Writing Support: Insights on Preferences for Generative AI Features and Information Presentation Across Story Writing Processes
- FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality
- TeamPortal: Exploring Virtual Reality Collaboration Through Shared and Manipulating Parallel Views
- ContractMind: Trust-calibration interaction design for AI contract review tools
- AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality
- Challenges in Adopting Companion Robots: An Exploratory Study of Robotic Companionship Conducted with Chinese Retirees
- Practices and Challenges of Online Love-seeking Among Deaf or Hard of Hearing People: A Case Study in China
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
- Understanding and Co-designing Photo-based Reminiscence with Older Adults
- Toward Facilitating Search in VR With the Assistance of Vision Large Language Models
- Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality
- Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study
- Investigating Size Congruency Between the Visual Perception of a VR Object and the Haptic Perception of Its Physical World Agent
- SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
- Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People
- Exploring the Impact of Artificial Intelligence-Generated Content (AIGC) Tools on Social Dynamics in UX Collaboration
- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
- “It is hard to remove from my eye': Design Makeup Residue Visualization System for Chinese Traditional Opera (Xiqu) Performers
- Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming
- CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming
- Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending Charts
- Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR
- Enhancing UX Evaluation Through Collaboration with Conversational AI Assistants: Effects of Proactive Dialogue and Timing
- FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism, and AR-based Search Support
- LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
- To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
- Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effects on Object Selection and Manipulation in VR
- Exploring The Opportunities of AR for Enriching Storytelling With Family Photos Among Grandparents and Grandchildren
- Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low Vision People
- Understanding Curators' Practices and Challenges of Making Exhibitions More Accessible for Blind and Low Vision People
- OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum
- uxSense: Supporting User Experience Analysis with Visualization and Computer Vision
- uxSense: Supporting User Experience Analysis with Visualization and Computer Vision
- CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China
- Bridging the Generational Gap : Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren
- Enhancing Older Adults’ Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices
- Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text)
- Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers
- "I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
- Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing
- Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games
- Synapse: Interactive Guidance by Demonstration with Trial-and-Error Support for Older Adults to Use Smartphone Apps
- Human-AI Collaboration for UX Evaluation: Effects of Explanation and Synchronization
- Typist Experiment: an Investigation of Human-to-Human Dictation via Role-play to Inform Voice-based Text Authoring
- "I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China
- PoeticAR: Reviving Traditional Poetry of the Heritage Site of Jichang Garden via Augmented Reality
- Understanding Older Adults' Perceptions and Challenges in Using AI-enabled Everyday Technologies
- Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies
- Reducing Stress and Anxiety in the Metaverse: A Systematic Review of Meditation, Mindfulness and Virtual Reality
- 'It Feels Like Being Locked In A Cage': Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithms
- Understanding How Older Adults Comprehend COVID-19 Interactive Visualizations via Think-Aloud Protocol
- 'I Shake The Package To Check If It's Mine': A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China
- 'I Don't Want People to Look At Me Differently': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments
- "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners
- From WOW to WHY: Guidelines for Creating the Opening of a Data Video with Cinematic Styles
- 'I need to be professional until my new team uses emoji, GIFs, or memes first': New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces
- Eyelid Gestures for People with Motor Impairments
- Think-Aloud Verbalizations for Identifying User Experience Problems: Effects of Language Proficiency with Chinese Non-Native English Speakers
- CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces
- Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
- Accessibile or Not? An Empirical Investigation of Android App Accessibility
- "Too Old to Bank Digitally?": A Survey of Banking Practices and Challenges among Older Adults in China
- Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
- "I Choose Assistive Devices That Save My Face": A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
- vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
- ChartSeer: Interactive Steering Exploratory Visual Analysis with Machine Intelligence
- Eyelid Gestures on Mobile Devices for People with Motor Impairments
- Automatic Detection of Usability Problem Encounters in Think-Aloud Sessions
- Practices and Challenges of Using Think-aloud Protocols in Industry: An International Survey
- VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions
- Concurrent Think-Aloud Verbalizations and Usability Problems
- FMT: A Wearable Camera-Based Object Tracking Memory Aid for Older Adults
- "I feel it is my responsibility to stream”: Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
- PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones
- Projected Visible Light for 3D Finger Tracking and Device Augmentation on Everyday Objects
- InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming
- Guidelines for Creating Senior-Friendly Product Instructions
- BrailleSketch: A Gesture-based Text Entry Method for People with Visual Impairments
- An Empirical Study of Touch-based Authentication Methods on Smartwatches
- An Empirical Study of Foot Gestures for Hands-Occupied Mobile Interaction
- Exploring the Use of Capacitive Sensing to Externally Measure Liquid Level in Fluid Containers
- SoQr: Sonically Quantifying the Content Level inside Containers
- Public Restroom Detection on Mobile Phone via Active Probing
- HiFi: Hide and Find Digital Content Associated with Physical Objects via Coded Light
- Augmenting Gesture Recognition with Erlang-Cox Models to Identify Neurological Disorders in Premature Babies