Mingming Fan

Mingming Fan

助理教授

nication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies
  • Reducing Stress and Anxiety in the Metaverse: A Systematic Review of Meditation, Mindfulness and Virtual Reality
  • 'It Feels Like Being Locked In A Cage': Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithms
  • Understanding How Older Adults Comprehend COVID-19 Interactive Visualizations via Think-Aloud Protocol
  • "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners
  • 'I Shake The Package To Check If It's Mine': A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China
  • 'I Don't Want People to Look At Me Differently': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments
  • From WOW to WHY: Guidelines for Creating the Opening of a Data Video with Cinematic Styles
  • 'I need to be professional until my new team uses emoji, GIFs, or memes first': New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces
  • Eyelid Gestures for People with Motor Impairments
  • Think-Aloud Verbalizations for Identifying User Experience Problems: Effects of Language Proficiency with Chinese Non-Native English Speakers
  • CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces
  • Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality
  • Accessibile or Not? An Empirical Investigation of Android App Accessibility
  • "Too Old to Bank Digitally?": A Survey of Banking Practices and Challenges among Older Adults in China
  • Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
  • "I Choose Assistive Devices That Save My Face": A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
  • vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
  • ChartSeer: Interactive Steering Exploratory Visual Analysis with Machine Intelligence
  • Eyelid Gestures on Mobile Devices for People with Motor Impairments
  • Automatic Detection of Usability Problem Encounters in Think-Aloud Sessions
  • Practices and Challenges of Using Think-aloud Protocols in Industry: An International Survey
  • VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions
  • Concurrent Think-Aloud Verbalizations and Usability Problems
  • FMT: A Wearable Camera-Based Object Tracking Memory Aid for Older Adults
  • "I feel it is my responsibility to stream”: Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
  • PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones
  • Projected Visible Light for 3D Finger Tracking and Device Augmentation on Everyday Objects
  • InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming
  • Guidelines for Creating Senior-Friendly Product Instructions
  • BrailleSketch: A Gesture-based Text Entry Method for People with Visual Impairments
  • An Empirical Study of Touch-based Authentication Methods on Smartwatches
  • An Empirical Study of Foot Gestures for Hands-Occupied Mobile Interaction
  • Exploring the Use of Capacitive Sensing to Externally Measure Liquid Level in Fluid Containers
  • SoQr: Sonically Quantifying the Content Level inside Containers
  • Public Restroom Detection on Mobile Phone via Active Probing
  • HiFi: Hide and Find Digital Content Associated with Physical Objects via Coded Light
  • Augmenting Gesture Recognition with Erlang-Cox Models to Identify Neurological Disorders in Premature Babies